Lootable armor mod for restoration project download






















 · Note: It may show up as v in NMM after the download, but if you simply update the mod info it works as intended. This is nothing more than a fix of this mod Lootable Power Armor Frames by Jenthecopycat I haven't heard of the author about my fix being uploaded on his/her page and also no answer to my PM, so I'm uploading it here.  · Even I wiped out most of the code which shouldn't be in the patches (original lootable armor mod included some fixes for original f2), there can still be some left. Click to expand I suppose all the lootable armor related code is inside procedure destroy_p_proc, I don't think there have been any fixes there in the original lootable armor mod.  · This mod "fixes" it by adding those sets to leveled lists of the appropriate creatures. They're not guaranteed to have a piece, and if they have a piece of the set on them, it'll be one per body. Currently included: Ancient Nord Armor set. -Falmer Armor set .


Patch Total views. k. General Changes: Lock-on distance of all enemies has been reduced from meters to 65 meters. Added voice lines for Brazius the Eternal. Added voice lines to the Pontiff boss fight. Redesigned the title menu. Moved Ludleth's post-death vendor spot to the same place he is when alive. Uploader: OregonPete. Replaces the original, and admittedly wonderfully designed, paper map of Enderal with the, in my opinion, even more beautiful topographic map by WeathermanSweden. Version includes two additional variants, so the map is now available in four variants, each of them with 4K and 8K textures. MB. Fallout 2 mod Lootable armor mod for Restoration Project Discussion in ' Fallout General Modding ' started by hakimio, Apr 4, Page 4 of 4 < Prev 1 2 3 4.


Hakimio's adaptation of Lootable Armor Mod for the Restoration Project has all those drawbacks and on top of that done with the old and buggy Noid compiler. Also Hakimio didn't bother to edit those critters' scripts, which weren't in the original Fallout, but are in the killap's Restoration Project. This is a quick and simple mod that replaces all blowtorches (lootable and used in idle animations) with a new model. Shown above when used in animations. . The regular blowtorches now look like old, rusty steel blowtorches, covered in grime. The Fumigus Blowtorches (the rare variant) are almost-pristine bronze ones, and have the branding on. This mod "fixes" it by adding those sets to leveled lists of the appropriate creatures. They're not guaranteed to have a piece, and if they have a piece of the set on them, it'll be one per body. Currently included: Ancient Nord Armor set. -Falmer Armor set (no helmets or shields added, those can already spawn.).

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